Realms of Albina

There is only one thing that connects the nine realms together, and that is Albina. A middle ground where the different races can meet and travel to foreign lands.
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     Weapon Creation Rules

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    Posts : 21
    Join date : 2015-06-10
    Age : 21

    PostSubject: Weapon Creation Rules   Sat Jun 13, 2015 8:22 pm

    Rules pertaining to the creation and application to weapons.

    -When weapons are created, try to keep them in the theme of your respective race's technology.

    -With a detailed description of the weapon please describe how you carry it.
    *Note* Teleporting in weapons is forbidden. The said weapon is meant to be carried in some way or stored away for later use.

    -When making a weapon please use the right guide for your respective race and make a logical estimate of how much your character can carry on hand.

    -Enchantments are allowed on weapons, one enchantment slot available for each weapon. You can have a max of three enchanted weapons on hand at a time.

    -Every one character is allowed as many weapons as they so like, but a certain character must have a locker of some kind to store or keep them in, for there is no summoning or teleporting of weapons of any kind. Any person trying to bend this rule will not be able to get that pending item approved until changed. No ifs, ands, or buts.
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